Franz is a lab experiment of Nikolai Dybovski that grew out from the reflections about the possible game mechanics which could appear in Bachelor’s story. The main idea is to test the limits of control. It is a variation of a Chinese room argument that was first presented by philosopher John Searle. The concept is focused on criticism of artificial intelligence and how it is being perceived by a neutral observer. Is it true that we have full control over the game? Or is there a chance that it just gives us such a feeling?
冒险
※ 游戏本体及图像的版权均归原制作方所有
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