You control a little albino hedgehog and have to take it through this weird tunnel with hitting the minimal amount of obstacles! (better in fullscreen) ControlsInput Action Arrow Keys (can't go backwards)MovementR Start a new game This game was originally intended for C...

      类型:冒险

      You control a little albino hedgehog and have to take it through this weird tunnel with hitting the minimal amount of obstacles! (better in fullscreen)
      ControlsInput
      Action
      Arrow Keys (can’t go backwards)MovementR
      Start a new game
      This game was originally intended for CozyAutumn 2022, but I quickly went off-road, no more autumn, no more cozy and no more deadline.
      I just ended up experimenting with every little thing I got excited with at the time (some procedural generation, AI asset creation).
      Notes
      –  Slow in the beginning, the binary is 29mb, sorry!
      –  No real gameplay, it should just be a 3-4min “experience”, more of an Ebitengine “tech-demo”?
      –  Lots of visual glitches and artifacts, because everything is hacked on top of each other, I tried to minimize these as much as I could, but most are still very obvious => wontfix
      Technical details (since it has been more of a technical project than a game to me)
      – Tunnel is made with the same technique I used in this game (based on this article). I just procedurally generated an additional “data” texture containing the map tiles information (water, grass, snow, etc..) and customized some of their rendering in the tunnel shader.
      – The trees are procedurally generated (poor solution from scratch but okay), not the leaves.
      – The owl spritesheets are generated with the help of StableDiffusion, then a Flowframes run to create extra in-between frames.
      – The hedgehog is modeled by hand using 3D signed distance fields.
      Assets & Credits
      – Engine: https://ebitengine.org/
      – SFX
      – Reset sound by legoluft
      – River ambient by ATTILA
      – Wind ambient by Videvo
      – Images
      – Leaf sprites by Kenney
      – Ebitengine splash art
      – Textures by @juliovii (license: CC-By)
      – https://juliovii.itch.io/pspk01
      – https://juliovii.itch.io/stylizedpk02
      – https://juliovii.itch.io/stylizedpk01
      – “Music” of endgame => me lol (noticeable)
      Thanks to Wraken, giab IRL friends, and @tinne (from ebitengine discord server) for feedback during development
      Thank you Hajime Hoshi for developing and maintaining Ebitengine



      冒险氛围感短篇ebitenebitengine



      ※ 内容贡献者名单:Steamer

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