I’ve spent my 2022 learning gamedev from pretty much zero, and that’s what I’ve come up with so far!
It’s a Gunbound clone, a turn-based artillery game where you take into account physics and wind to launch a shot and defeat the other team.
It’s pretty basic at the moment, but I intend on keep expanding it next year. Suggestions and bug reports are super welcome!
Have fun c:
物理回合制策略回合制战斗
※ 游戏本体及图像的版权均归原制作方所有
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