Concept-game made in 9 days for the IGOTW Jam on 2022 by myself.
Theme : Passenger
The journey of a little luggage trying to get back to a special someone.
Select a departure airport, then one of the available airports to begin your journey. Random events might appear on the plane, such as turbulences, things saying even stranger things, strange sounds … But at the end, you might finaly be able to find them.
/ ! The game needs to call an external API to get the informations on the flights.
The calls can sometime be awfully long ( a few minutes long ), in this case, I recommend to refresh the game page if you are tired to wait and if no error popped up.
Game controls :
MoveKeyboard Arrow Keys ← ↑ → ↓Reset the positionRMake the airplane ignore laws of time and space↑↑↓↓← → ← → B A
Speedrun record : 7 seconds (try to go faster at your own risk)
With the use of Open Sky.
Special thanks to Belrodor for helping me finding a lot of sentences
模拟抽象短篇Unity单人模式
※ 游戏本体及图像的版权均归原制作方所有

